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πŸͺ΄Etc/πŸ’­ C# and Unity

νƒ€μ›Œ λ””νŽœμŠ€(Tower Defence)

by MuGeon Kim 2022. 11. 9.
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νƒ€μ›Œ λ””νŽœμŠ€

이번 λ―Έλ‹ˆ ν”„λ‘œμ νŠΈλ₯Ό ν•˜λ©΄μ„œ μƒˆλ‘œμš΄ λ‚΄μš©μ„ ν•™μŠ΅ν•œ λ‚΄μš©μ„ μ •λ¦¬ν•œλ‹€.

  • 뱅크 μ‹œμŠ€ν…œμ„ μΆ”κ°€ν•΄μ„œ νƒ€μ›Œλ₯Ό λ§Œλ“€λ©΄ 돈이 쀄어든닀(적이 μ•„κ΅°μ˜ μ„±μœΌλ‘œ λ„μ°©ν•˜λ©΄ 돈이 쀄어든닀.). → 적을 죽이면 κ³¨λ“œλ₯Ό μ–»μ–΄μ„œ νƒ€μ›Œλ₯Ό μ„€μΉ˜κ°€ κ°€λŠ₯ν•˜λ‹€. 이것을 μ΄μš©ν•˜μ—¬ 적을 λ§‰μœΌλ©΄ μŠΉλ¦¬ν•œλ‹€.
  • 적의 hpκ°€ 죽으면 1μ”© μ¦κ°€ν•œλ‹€. κ·Έλž˜μ„œ μ‹œκ°„μ΄ μ§€λ‚˜λ©΄ λ‚œμ΄λ„κ°€ μ¦κ°€ν•œλ‹€.
  • νƒ€μ›ŒλŠ” 적을 κ°€μž₯ κ°€κΉŒμš΄ μœ λ‹›μ„ κ³΅κ²©ν•œλ‹€.
  • 적 , μ•„κ΅°μ˜ μ„±μ—λŠ” νƒ€μ›Œλ₯Ό μ„€μΉ˜κ°€ λΆˆκ°€λŠ₯ν•˜λ‹€.

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κ°„λ‹¨ν•˜κ²Œ 배운 λ‚΄μš© 정리

  1. [ExecuteAlways]

→ μŠ€ν¬λ¦½νŠΈκ°€ playλͺ¨λ“œ 뿐만 μ•„λ‹ˆλΌ editλͺ¨λ“œμ—μ„œλ„ μ‹€ν–‰λ˜λ„λ‘ ν•œλ‹€.

→ Editλͺ¨λ“œμ—μ„œλŠ” Scene 변경이 μžˆμ„ κ²½μš°μ—λ§Œ Update()κ°€ ν˜ΈμΆœλœλ‹€.

  1. Application.IsPlaying

→ public static bool isPlaying;

→ μ—λ””ν„°μ—μ„œ playλͺ¨λ“œμΌ 경우 trueλ₯Ό λ¦¬ν„΄ν•œλ‹€.

  1. Mathf.RoundToInt

→ public static int RoundToInt(float f);

→ fλ₯Ό λ°˜μ˜¬λ¦Όν•˜μ—¬ 리턴함

  1. EditorSnapSettings.move

→ Increment Snap -Move에 μ„€μ •λœ 값을 리턴

  1. Vector2Int

→ intνƒ€μž…μ„ 2D벑터λ₯Ό μ €μž₯함

→ νƒ€μΌμ˜ μœ„μΉ˜λ₯Ό μ €μž₯ν•˜κΈ° μœ„ν•΄ μ‚¬μš©ν•¨

  1. Vector2Int.ToString()

→ public string ToString();

→ λ²‘ν„°μ˜ 값을 stringνƒ€μž…μœΌλ‘œ 리턴

7.Vector2Int.x

→ λ²‘ν„°μ˜ x의 κ°’

  1. CoroutINEν•¨μˆ˜

→ μ‹œκ°„μ΄ 였래 κ±Έλ¦¬λŠ” μž‘μ—…μ„ λΉ„λ™κΈ°λ‘œ μ²˜λ¦¬μ— μ‚¬μš©

→ ν•œ μ»΄ν¬λ„ŒνŠΈ λ‚΄μ—μ„œ UPDATE ν•¨μˆ˜μ™€ λ”°λ‘œ μΌμ‹œμ μœΌλ‘œ λŒμ•„κ°€λŠ” μ„œλΈŒ λ™μž‘μ„ κ΅¬ν˜„ν•  λ•Œ μ‚¬μš©

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